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get_current_node.hpp File Reference
#include "species.hpp"
#include "grid.hpp"
#include "magnetic_field.hpp"
#include "get_current_node.tpp"
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template<class Device >
KOKKOS_INLINE_FUNCTION void get_current_node_c (const Species< Device > &species, const Grid< Device > &grid, const MagneticField< Device > &magnetic_field, const Kokkos::View< int *, Kokkos::LayoutRight, Device > &current_node, int)

Function Documentation

template<class Device >
KOKKOS_INLINE_FUNCTION void get_current_node_c ( const Species< Device > &  species,
const Grid< Device > &  grid,
const MagneticField< Device > &  magnetic_field,
const Kokkos::View< int *, Kokkos::LayoutRight, Device > &  current_node,
int  i_item 

Loop over particles and determine what processor they should be handed off to after the push

[in]partParticle AoSoA
[in]i_itemParticle/vector index

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